Smooth shading for Blender model

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StarHopper
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Smooth shading for Blender model

Post by StarHopper » Tue May 22, 2018 8:39 am

What material settings are needed in Blender to ensure that models render smooth rather than faceted?
Cat statue angles.jpg
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Models are saved in FBX format.
Spiritworld - My 360 animated series created with Muvizu: https://www.facebook.com/Ectolini/

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Ziggy72
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Re: Smooth shading for Blender model

Post by Ziggy72 » Tue May 22, 2018 11:25 am

Set your smoothing to Face and it should work as expected.

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StarHopper
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Re: Smooth shading for Blender model

Post by StarHopper » Wed May 23, 2018 8:39 am

I'm new to Blender....could you please break down the steps for this option?
Spiritworld - My 360 animated series created with Muvizu: https://www.facebook.com/Ectolini/

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Ikes
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Re: Smooth shading for Blender model

Post by Ikes » Wed May 23, 2018 10:44 am

Image

Hi,

On the export options of the fbx you should set smoothing to face, it will say "Normals Only" on default.

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Ziggy72
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Re: Smooth shading for Blender model

Post by Ziggy72 » Wed May 23, 2018 12:59 pm

Thanks Ikes - also it would be best to set the scale to something like 0.20 since the Unreal engine scales things really small by default. Also, you only need the Mesh box selected (from the blue row across the top).

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Re: Smooth shading for Blender model

Post by Doby » Thu May 24, 2018 5:12 am

u guys are like geniuses.

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StarHopper
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Re: Smooth shading for Blender model

Post by StarHopper » Thu May 24, 2018 8:38 am

Thanks Ziggy, I did run into the scale issue ;)

Ikes, I don't have the same options displayed when Exporting a FBX:
Capture.GIF
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Spiritworld - My 360 animated series created with Muvizu: https://www.facebook.com/Ectolini/

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Ziggy72
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Re: Smooth shading for Blender model

Post by Ziggy72 » Thu May 24, 2018 12:47 pm

That's just the way blender is formatting the boxes - you'll find the smoothing options in the Geometries tab, next to Main.

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StarHopper
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Re: Smooth shading for Blender model

Post by StarHopper » Sun May 27, 2018 10:08 am

That did it Ziggy - thanks again!
FBX export presets for Muvizu.jpg
FBX export presets for Muvizu.jpg (47.47 KiB) Viewed 1681 times
I created a Muvizu Preset with these parameters.

The Forward and Up options don't have any effect so I also have to rotate my model 180 degrees around the Z axis in Blender for it to be facing forward when imported.
Spiritworld - My 360 animated series created with Muvizu: https://www.facebook.com/Ectolini/

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