Smooth shading for Blender model

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StarHopper
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Smooth shading for Blender model

Post by StarHopper »

What material settings are needed in Blender to ensure that models render smooth rather than faceted?
Cat statue angles.jpg
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Models are saved in FBX format.
Spiritworld - My 360 animated series created with Muvizu: https://www.facebook.com/Ectolini/

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Ziggy72
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Re: Smooth shading for Blender model

Post by Ziggy72 »

Set your smoothing to Face and it should work as expected.

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StarHopper
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Re: Smooth shading for Blender model

Post by StarHopper »

I'm new to Blender....could you please break down the steps for this option?
Spiritworld - My 360 animated series created with Muvizu: https://www.facebook.com/Ectolini/

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Ikes
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Re: Smooth shading for Blender model

Post by Ikes »

Image

Hi,

On the export options of the fbx you should set smoothing to face, it will say "Normals Only" on default.

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Ziggy72
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Re: Smooth shading for Blender model

Post by Ziggy72 »

Thanks Ikes - also it would be best to set the scale to something like 0.20 since the Unreal engine scales things really small by default. Also, you only need the Mesh box selected (from the blue row across the top).

Doby
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Re: Smooth shading for Blender model

Post by Doby »

u guys are like geniuses.

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StarHopper
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Re: Smooth shading for Blender model

Post by StarHopper »

Thanks Ziggy, I did run into the scale issue ;)

Ikes, I don't have the same options displayed when Exporting a FBX:
Capture.GIF
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Spiritworld - My 360 animated series created with Muvizu: https://www.facebook.com/Ectolini/

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Ziggy72
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Re: Smooth shading for Blender model

Post by Ziggy72 »

That's just the way blender is formatting the boxes - you'll find the smoothing options in the Geometries tab, next to Main.

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StarHopper
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Re: Smooth shading for Blender model

Post by StarHopper »

That did it Ziggy - thanks again!
FBX export presets for Muvizu.jpg
FBX export presets for Muvizu.jpg (47.47 KiB) Viewed 55112 times
I created a Muvizu Preset with these parameters.

The Forward and Up options don't have any effect so I also have to rotate my model 180 degrees around the Z axis in Blender for it to be facing forward when imported.
Spiritworld - My 360 animated series created with Muvizu: https://www.facebook.com/Ectolini/