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Smooth shading for Blender model

Posted: Tue May 22, 2018 8:39 am
by StarHopper
What material settings are needed in Blender to ensure that models render smooth rather than faceted?
Cat statue angles.jpg
Cat statue angles.jpg (93.09 KiB) Viewed 55295 times
Models are saved in FBX format.

Re: Smooth shading for Blender model

Posted: Tue May 22, 2018 11:25 am
by Ziggy72
Set your smoothing to Face and it should work as expected.

Re: Smooth shading for Blender model

Posted: Wed May 23, 2018 8:39 am
by StarHopper
I'm new to Blender....could you please break down the steps for this option?

Re: Smooth shading for Blender model

Posted: Wed May 23, 2018 10:44 am
by Ikes
Image

Hi,

On the export options of the fbx you should set smoothing to face, it will say "Normals Only" on default.

Re: Smooth shading for Blender model

Posted: Wed May 23, 2018 12:59 pm
by Ziggy72
Thanks Ikes - also it would be best to set the scale to something like 0.20 since the Unreal engine scales things really small by default. Also, you only need the Mesh box selected (from the blue row across the top).

Re: Smooth shading for Blender model

Posted: Thu May 24, 2018 5:12 am
by Doby
u guys are like geniuses.

Re: Smooth shading for Blender model

Posted: Thu May 24, 2018 8:38 am
by StarHopper
Thanks Ziggy, I did run into the scale issue ;)

Ikes, I don't have the same options displayed when Exporting a FBX:
Capture.GIF
Capture.GIF (36.32 KiB) Viewed 55213 times

Re: Smooth shading for Blender model

Posted: Thu May 24, 2018 12:47 pm
by Ziggy72
That's just the way blender is formatting the boxes - you'll find the smoothing options in the Geometries tab, next to Main.

Re: Smooth shading for Blender model

Posted: Sun May 27, 2018 10:08 am
by StarHopper
That did it Ziggy - thanks again!
FBX export presets for Muvizu.jpg
FBX export presets for Muvizu.jpg (47.47 KiB) Viewed 55113 times
I created a Muvizu Preset with these parameters.

The Forward and Up options don't have any effect so I also have to rotate my model 180 degrees around the Z axis in Blender for it to be facing forward when imported.