What material settings are needed in Blender to ensure that models render smooth rather than faceted?
Models are saved in FBX format.
Smooth shading for Blender model
- StarHopper
- Posts: 38
- Joined: Thu Aug 03, 2017 3:11 pm
Smooth shading for Blender model
Spiritworld - My 360 animated series created with Muvizu: https://www.facebook.com/Ectolini/
Re: Smooth shading for Blender model
Set your smoothing to Face and it should work as expected.
- StarHopper
- Posts: 38
- Joined: Thu Aug 03, 2017 3:11 pm
Re: Smooth shading for Blender model
I'm new to Blender....could you please break down the steps for this option?
Spiritworld - My 360 animated series created with Muvizu: https://www.facebook.com/Ectolini/
Re: Smooth shading for Blender model
Hi,
On the export options of the fbx you should set smoothing to face, it will say "Normals Only" on default.
Re: Smooth shading for Blender model
Thanks Ikes - also it would be best to set the scale to something like 0.20 since the Unreal engine scales things really small by default. Also, you only need the Mesh box selected (from the blue row across the top).
Re: Smooth shading for Blender model
u guys are like geniuses.
- StarHopper
- Posts: 38
- Joined: Thu Aug 03, 2017 3:11 pm
Re: Smooth shading for Blender model
Thanks Ziggy, I did run into the scale issue
Ikes, I don't have the same options displayed when Exporting a FBX:
Ikes, I don't have the same options displayed when Exporting a FBX:
Spiritworld - My 360 animated series created with Muvizu: https://www.facebook.com/Ectolini/
Re: Smooth shading for Blender model
That's just the way blender is formatting the boxes - you'll find the smoothing options in the Geometries tab, next to Main.
- StarHopper
- Posts: 38
- Joined: Thu Aug 03, 2017 3:11 pm
Re: Smooth shading for Blender model
That did it Ziggy - thanks again!
I created a Muvizu Preset with these parameters.
The Forward and Up options don't have any effect so I also have to rotate my model 180 degrees around the Z axis in Blender for it to be facing forward when imported.
I created a Muvizu Preset with these parameters.
The Forward and Up options don't have any effect so I also have to rotate my model 180 degrees around the Z axis in Blender for it to be facing forward when imported.
Spiritworld - My 360 animated series created with Muvizu: https://www.facebook.com/Ectolini/