Hi All,
since the first time I used Muvizu I'm wondering how I can to know if an Asset, taken from another site of 3D contents, can work fine with Muvizu.
For example, the Unity Asset Store has a lot of veeeeeery nice objects... but I dont' know if I'll go to throw away my money buying them.
Someone can help me?
Thanks.
How Do I Know if an external Asset can wok with Muvizu?
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- Posts: 17
- Joined: Mon Aug 14, 2017 7:17 pm
Re: How Do I Know if an external Asset can wok with Muvizu?
The only assets you can import are ASE, FBX and OBJ files. They must be simple meshes, no animations, for the FBX. There is a 20,000 polygon limit to the size of any one import. PBR textures are not supported. I think that covers it... Muvizu's importer isn't the best, you'll find.
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- Posts: 17
- Joined: Mon Aug 14, 2017 7:17 pm
Re: How Do I Know if an external Asset can wok with Muvizu?
Ok... thanks for the answer!
Re: How Do I Know if an external Asset can wok with Muvizu?
Oooooooooooooo! FBX! Didn't know that! Thanks Ziggy!