How Do I Know if an external Asset can wok with Muvizu?

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Nello Ferrara
Posts: 17
Joined: Mon Aug 14, 2017 7:17 pm

How Do I Know if an external Asset can wok with Muvizu?

Post by Nello Ferrara »

Hi All,

since the first time I used Muvizu I'm wondering how I can to know if an Asset, taken from another site of 3D contents, can work fine with Muvizu.

For example, the Unity Asset Store has a lot of veeeeeery nice objects... but I dont' know if I'll go to throw away my money buying them.

Someone can help me?

Thanks.

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Ziggy72
Moderator
Posts: 142
Joined: Sun Jun 25, 2017 3:16 pm

Re: How Do I Know if an external Asset can wok with Muvizu?

Post by Ziggy72 »

The only assets you can import are ASE, FBX and OBJ files. They must be simple meshes, no animations, for the FBX. There is a 20,000 polygon limit to the size of any one import. PBR textures are not supported. I think that covers it... Muvizu's importer isn't the best, you'll find.

Nello Ferrara
Posts: 17
Joined: Mon Aug 14, 2017 7:17 pm

Re: How Do I Know if an external Asset can wok with Muvizu?

Post by Nello Ferrara »

Ok... thanks for the answer!

Doby
Posts: 83
Joined: Sat Jul 01, 2017 7:30 am

Re: How Do I Know if an external Asset can wok with Muvizu?

Post by Doby »

Oooooooooooooo! FBX! Didn't know that! Thanks Ziggy!