Search found 99 matches

by Ziggy72
Sat Dec 08, 2018 12:53 pm
Forum: How Do I ...?
Topic: download character object
Replies: 2
Views: 31

Re: download character object

Muvizu is a 'one way street' - you can import objects, but not export. You can use a program like Umodel to extract some of the meshes (without textures) but that's about it. You also can't add any more animations.
by Ziggy72
Fri Nov 23, 2018 9:09 pm
Forum: Competitions, Events & News
Topic: Asset Copyright Information
Replies: 1
Views: 310

Re: Asset Copyright Information

Using the assets in your movie would always be okay unless otherwise stated on the description of the model/set/etc. Same goes for commercial use - unless there's a specific instruction about copyright, all you should need to do is give credit. Claiming ownership of other people's stuff or reselling...
by Ziggy72
Thu Oct 25, 2018 9:21 pm
Forum: How Do I ...?
Topic: auto lineup objects
Replies: 2
Views: 408

Re: auto lineup objects

You can turn snapping on (Tools menu > Enable Snapping) before you create/import the pieces and this will keep them aligned to 45 degree increments when rotated, but...there's not much point as the art style of the Muvizu props is always misaligned and slanted to make them more wonky and therefore c...
by Ziggy72
Wed Oct 24, 2018 7:42 pm
Forum: How Do I ...?
Topic: unrealistic shadows on objects created on Sketchup
Replies: 5
Views: 355

Re: unrealistic shadows on objects created on Sketchup

Thanks Doc, it's just the links on the Muvizu home page that no longer work then. Good to know the wiki lives!
by Ziggy72
Tue Oct 23, 2018 10:19 pm
Forum: How Do I ...?
Topic: unrealistic shadows on objects created on Sketchup
Replies: 5
Views: 355

Re: unrealistic shadows on objects created on Sketchup

This is a common problem with the way Muvizu renders shadows on certain geometries. To fix it, you have Fazz it - Fazzing is the unofficial name we gave it after user Fazz68 pointed out that you just have to use the Offset tool to create an inner edge on problem surfaces. There used to be a wiki ent...
by Ziggy72
Fri Sep 21, 2018 1:20 pm
Forum: Bugs or other problems
Topic: direct x and lipsync woe
Replies: 3
Views: 861

Re: direct x and lipsync woe

Hi Drewi

The dialogue system has been a bit buggy for ages, but the DirectX 11 thing was related to which version of windows you're running, I seem to remember - windows 10 being the most problematic. Check that your video card supports it, and its up to date drivers wise.
by Ziggy72
Wed Sep 05, 2018 6:02 pm
Forum: How Do I ...?
Topic: copy & paste character and character actions
Replies: 5
Views: 674

Re: copy & paste character and character actions

Create a set with half of the audience in it, doing their thing, up to the limit of what your machine can handle. Create another copy of that set but with the other half of the audience doing their thing, so you effectively double the apparent performance. Then combine both bits of footage later in ...
by Ziggy72
Wed Sep 05, 2018 2:46 pm
Forum: How Do I ...?
Topic: copy & paste character and character actions
Replies: 5
Views: 674

Re: copy & paste character and character actions

Simple answer is no, you can't. Much requested feature, but there's no way to duplicate the timeline of any character. You can copy and paste characters, but the newly created timeline will always be blank.
by Ziggy72
Sat Sep 01, 2018 6:21 pm
Forum: How Do I ...?
Topic: best software to use 2018
Replies: 4
Views: 488

Re: best software to use 2018

I don't think they'll update the program. They might make additional packs of objects or characters, but actually changing how the program works doesn't look likely. I hope they prove me wrong :)
by Ziggy72
Sat Sep 01, 2018 1:51 am
Forum: How Do I ...?
Topic: best software to use 2018
Replies: 4
Views: 488

Re: best software to use 2018

.ase files are old and outdated and not commonly supported by 3d programs. Your best bet is blender - you can get an ASE exporter for it, or just use FBX instead (which is what I do). You can load anything into blender and then export it as an FBX that Muvizu can open... in theory :)